Augmented Reality Turns a Sandbox into a Geoscience Lesson
نویسندگان
چکیده
منابع مشابه
Augmented Reality: a Review
Augmented Reality (AR) is a new technology that involves the overlay of computer graphics on the real world. It is a live view of a physical, real world whose elements are augmented by computer generated sensory input i.e. sound, video, graphics or GPS data. AR is within a more general context termed Mixed Reality (MR) that refers to a multi-axis range of areas that covers Virtual Reality (VR),...
متن کاملIntegrating Augmented Reality into Yoga Experience
Consumers care about “experiencing” more than ever nowadays. It is hard to survive for companies using traditional sales methods only, so the marketing technologies must be changed. “Customer experience” has become a contemporary popular trend these days. When consumers’ aesthetic sense becomes mature in a society, companies often have to hold different activities for consumers to experience pr...
متن کاملLean thinking turns 'time is brain' into reality.
Intravenous rt-PA is an effective recanalizing treatment for ischemic stroke within 4 and half hours from its onset (Onset-to-Treatment [OTT]), with the best result seen in those treated within 90 minutes OTT. Yet few patients currently are treated in this time frame. From the standpoint of process improvement or a lean thinking perspective, there is a potential opportunity to reduce the time b...
متن کاملSmartReality: Integrating the Web into Augmented Reality
This poster and accompanying demo shows how Semantic Web and Linked Data technologies are incorporated into an Augmented Reality platform in the SmartReality project and form the basis for enhanced Augmented Reality mobile applications in which information and content in the user’s surroundings can be presented in a more meaningful and useful manner. We describe how things of interest are descr...
متن کاملMaking Mobile Augmented Reality A Reality
Recent advances in mobile device technology have freed augmented reality (AR) applications from the constraints of desktops, laptops and head-mounted displays. But they are met with a lack of guidelines on the design and user interactions of mobile device-based AR systems. The situation for developers is further exacerbated by closed-license environments and inflexible solutions. We provide an ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Eos
سال: 2016
ISSN: 2324-9250
DOI: 10.1029/2016eo056135